Education
1989-1992 MFA, California Institute of the Arts, Interdisciplinary (Film & Video + Studio Art)
1984-1986 BFA, California Institute of the Arts, Experimental Animation
2004-2005 UCLA Extension, Writers Program, Children’s Books
2002-2006 Art Center at Night, 3D Animation, Sculpting, Painting
1981-1984 Art Center College of Design, Illustration
Professional Experience
2015-Present
California State University Fullerton, Tenure-Track Assistant Professor of Art, Curriculum design and creation of new BFA in Computer Animation & Game Art for 21/22 AY; Teaching 3D Animation, Character and Environment Modeling, Texturing, Lighting, 3D Capstone. Co-design of new VR and Stop-Mo Lab; Faculty Advisor to @CSUF_WIA and @PolysquadCSUF Academic & career advising, student outreach/internships
2014-Present
Animation Libation Studios, Director of Outreach, bridging the gap between higher education and the animation/VFX industry, Co-producing annual World Animation Celebration Film Festival in association with Animation Magazine. Organized and moderated The Pitch Panel at WAC/CSUF
2013-2015
The Art Institute of California – Hollywood, Department Chair of Media Arts, Academic and administrative oversight of the Media Arts Department, 700 Students, 28 Faculty, 7
Programs - Animation, Game Art, Game Programming, Visual Effects & Motion Graphics,
Digital Cinema, Digital Photography, Audio Production. Curriculum development, accreditation, faculty development, hiring, management, scheduling, enrollment, outreach and internships
2010-2012
The Art Institute of Atlanta-Decatur, Full-Time Faculty and Program Coordinator of Media Arts, Academic and administrative oversight of 250 Students, 5 Faculty and 3 Programs - Animation, Game Art & Design, Digital Photography. Teaching load – 3 classes per quarter, 3D Modeling, Lighting & Texturing, Character Design, Background Layout, Rigging & Animation, History of Animation, Screenwriting, Portfolio Development, scheduling, student advising, enrollment, retention, student success
2009-Present
Carol Ashley Projects (CAP), Digital Content Creation for film and games, online tutorials in 3D animation production
2008
Technicolor Interactive, Art Director, Blitz II the League, Supervised crew of artists and
TD’s giving artistic & technical direction, pipeline development for the overall production.
Motion Builder/Mo-Cap, Maya, mental ray and After Effects
2004-2008
Hammerhead Productions, Technical Director, Lighting & Compositing, Wanted, Imagine That, Stop-Loss, Fast & Furious, Too Fast Too Furious, Tokyo Drift
2002-2006
DreamWorks Animation, Technical Director, Lighting & Compositing, Over the Hedge, Flushed Away, Madagascar, Shark Tale
2001-2002
Centropolis FX, Technical Director, Lighting & Senior Compositing, Eight Legged Freaks, The Scorpion King.
2001
Rhythm + Hues Studios, Technical Director, Lighting & Compositing, Dr. Doolittle 2
1999-2001
Sony Pictures Imageworks, Technical Director, Lighting & Compositing, Stuart Little, Hollow Man, Charlie’s Angels
1998-1999
Warner Bros., Composite Supervisor, The Matrix, Integration of CG into live-action, “Bullet-Time” sequence, greenscreen, 3D projected sets. Supervised crew of 2D artists, collaborated with VFX team for overall design, color timing & scheduling
1994-1998
Cinesite Hollywood, Composite Supervisor, Primary Colors, Jerry Maguire, Executive Decision, underwater sequence Waterworld, Outbreak, Broken Arrow, Flipper Lead Compositor, French Kiss, Free Willy 2, Comp/Editor, Pie Plate & Gremlins (Kodak Commercials). Additional responsibilities: Training, bidding, budgeting and scheduling
1995
MTV Animation, Producer/Director, Stop-motion bumpers
1992-1995
Visiting Faculty, California Institute of the Arts, Established and taught new animation
program for undergraduate and graduate students in stop-motion animation, clay
sculpture, ball and socket armature fabrication, scaled set construction and lighting
1993-1994
VIFX, Flame Artist, Clear and Present Danger, Speed, Crimson Tide, Tall Tale
1988-1989
Will Vinton Studios, Stop-motion Animator & Character Designer for California Raisin commercials and Meet the Raisins TV Special. Art Director, Traveling Exhibit Children’s Museum, designed large scale 3D displays keeping studio ‘clay’ brand, while working with team of artists and fabricators for sculpture of Will Vinton characters. Additional Work: Promo Kits, Cinematography and lighting on scaled sets, sets & armatures, mold making, training animators
Software
Maya, ZBrush, Arnold, Substance Designer/Painter, Marmosett Toolbag, 3D Coat, Photoshop, After Effects, DragonFrame. Linux, Mac OSX, Windows
Advanced Training
Certificates: CGMA Production Lighting with Arnold, CGMA Production Compositing with Nuke, CGMA Environment Modeling and Texturing with Maya/Substance, CGMA Production Modeling, CGMA Stylized Character Modeling; Shane Olson’s 3D Character Workshop.
Memberships & Awards
Texas Bluebonnet Award Master List – Scarum Fair, 2012
California Reading Association, Eureka Award, Silver Honor – Scarum Fair, 2012
Women in Animation-Hollywood, Mentor
ASIFA-Hollywood, Animation Educators Forum
Animation Guild, I.A.T.S.E. Local 839
Professional References
Lydia Bottegoni, EVP of Story and Franchise, Blizzard Entertainment
Stan Szymanski, Owner and Global Recruiter for Digital Artists, Stanley Vision
Hal Hickel, Animation Director, ILM