Education

1989-1992           MFA, California Institute of the Arts, Interdisciplinary (Film & Video + Studio Art)

1984-1986           BFA, California Institute of the Arts, Experimental Animation

2004-2005           UCLA Extension, Writers Program, Children’s Books

2002-2006           Art Center at Night, 3D Animation, Sculpting, Painting

1981-1984           Art Center College of Design, Illustration

 

Professional Experience

 

2015-Present       

California State University Fullerton, Tenure-Track Assistant Professor of Art, Curriculum design and creation of new BFA in Computer Animation & Game Art for 21/22 AY; Teaching 3D Animation, Character and Environment Modeling, Texturing, Lighting, 3D Capstone.  Co-design of new VR and Stop-Mo Lab; Faculty Advisor to @CSUF_WIA and @PolysquadCSUF Academic & career advising, student outreach/internships

 

2014-Present       

Animation Libation Studios, Director of Outreach, bridging the gap between higher education and the animation/VFX industry, Co-producing annual World Animation Celebration Film Festival in association with Animation Magazine.  Organized and moderated The Pitch Panel at WAC/CSUF

 

2013-2015           

The Art Institute of California – Hollywood, Department Chair of Media Arts, Academic and administrative oversight of the Media Arts Department, 700 Students, 28 Faculty, 7

Programs - Animation, Game Art, Game Programming, Visual Effects & Motion Graphics,

Digital Cinema, Digital Photography, Audio Production.  Curriculum development, accreditation,         faculty development, hiring, management, scheduling, enrollment, outreach and internships

 

2010-2012           

The Art Institute of Atlanta-Decatur, Full-Time Faculty and Program Coordinator of Media Arts, Academic and administrative oversight of 250 Students, 5 Faculty and 3 Programs - Animation, Game Art & Design, Digital Photography. Teaching load – 3 classes per quarter, 3D Modeling, Lighting & Texturing, Character Design, Background Layout, Rigging & Animation, History of Animation, Screenwriting, Portfolio Development, scheduling, student advising, enrollment, retention, student success

 

2009-Present       

Carol Ashley Projects (CAP), Digital Content Creation for film and games, online tutorials in 3D animation production

 

2008                      

Technicolor Interactive, Art Director, Blitz II the League, Supervised crew of artists and

TD’s giving artistic & technical direction, pipeline development for the overall production.

Motion Builder/Mo-Cap, Maya, mental ray and After Effects

 

2004-2008           

Hammerhead Productions, Technical Director, Lighting & Compositing, Wanted, Imagine That, Stop-Loss, Fast & Furious, Too Fast Too Furious, Tokyo Drift

 

2002-2006           

DreamWorks Animation, Technical Director, Lighting & Compositing, Over the Hedge, Flushed Away, Madagascar, Shark Tale

 

2001-2002           

Centropolis FX, Technical Director, Lighting & Senior Compositing, Eight Legged Freaks, The Scorpion King. 

 

2001                      

Rhythm + Hues Studios, Technical Director, Lighting & Compositing, Dr. Doolittle 2

 

1999-2001           

Sony Pictures Imageworks, Technical Director, Lighting & Compositing, Stuart Little, Hollow Man, Charlie’s Angels

 

1998-1999           

Warner Bros., Composite Supervisor, The Matrix, Integration of CG into live-action, “Bullet-Time” sequence, greenscreen, 3D projected sets. Supervised crew of 2D artists, collaborated with VFX team for overall design, color timing & scheduling

 

1994-1998           

Cinesite Hollywood, Composite Supervisor, Primary Colors, Jerry Maguire, Executive Decision, underwater sequence Waterworld, Outbreak, Broken Arrow, Flipper Lead Compositor, French Kiss, Free Willy 2, Comp/Editor, Pie Plate & Gremlins (Kodak Commercials). Additional responsibilities: Training, bidding, budgeting and scheduling

 

1995                      

MTV Animation, Producer/Director, Stop-motion bumpers

 

1992-1995           

Visiting Faculty, California Institute of the Arts, Established and taught new animation

program for undergraduate and graduate students in stop-motion animation, clay

sculpture, ball and socket armature fabrication, scaled set construction and lighting

 

1993-1994           

VIFX, Flame Artist, Clear and Present Danger, Speed, Crimson Tide, Tall Tale

 

1988-1989           

Will Vinton Studios, Stop-motion Animator & Character Designer for California Raisin commercials and Meet the Raisins TV Special. Art Director, Traveling Exhibit Children’s Museum, designed large scale 3D displays keeping studio ‘clay’ brand, while working with team of artists and fabricators for sculpture of Will Vinton characters. Additional Work: Promo Kits, Cinematography and lighting on scaled sets, sets & armatures, mold making, training animators

 

Software

Maya, ZBrush, Arnold, Substance Designer/Painter, Marmosett Toolbag, 3D Coat, Photoshop, After Effects, DragonFrame. Linux, Mac OSX, Windows

 

Advanced Training

Certificates: CGMA Production Lighting with Arnold, CGMA Production Compositing with Nuke, CGMA Environment Modeling and Texturing with Maya/Substance, CGMA Production Modeling, CGMA Stylized Character Modeling; Shane Olson’s 3D Character Workshop.

 

Memberships & Awards

Texas Bluebonnet Award Master List – Scarum Fair, 2012

California Reading Association, Eureka Award, Silver Honor – Scarum Fair, 2012

Women in Animation-Hollywood, Mentor

ASIFA-Hollywood, Animation Educators Forum

Animation Guild, I.A.T.S.E. Local 839

 

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Professional References

Lydia Bottegoni, EVP of Story and Franchise, Blizzard Entertainment

Stan Szymanski, Owner and Global Recruiter for Digital Artists, Stanley Vision

Hal Hickel, Animation Director, ILM

© 2012-2020 Carol Ashley. All rights reserved - Otherwise Used by Permission (Demo Reel)

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